Monday, 22 August 2011

Jungle tweak

I changed a bit my jungling masteries, hopefully for the best, and I'd really like to try them out... You'll say "why not try them out on a normal game and do it on a ranked?" You're right about this but, it's not that big a deal... It's pretty much the same as what I used before, only that it will benefit my lategame more than before... So, it WILL be like using my older masteries setup, only now it will be better! :)

Team picks and bans:


Aaaaaaactualy, this game never started... Maokai said he only had ap runes, so 3 ap and one ad already, and with the Heimerdinger as last pick (4th AP champ), our Cho'Gath Queue Dodged... So, here we go again...

Team picks and bans:


In the beggining, the setup went for Taric and Tryndamere to go bottom and Ashe would be a tank (not tank WITH Ashe, just pick a tank champion instead of AD Carry - I know this is elo hell, but let's avoid confusions like this! :P - ). But then descided that a Trynd on top would be better as he can heal himself and the sooner he gets farmed and got his ulti, the better. Was a pretty good call, even though Rumble gave him a hard time. Tryndamere got a pretty lucky First Blood near the biggining of the game, on a stand-off with Rumble. The rest of the game went smoothly, my wards picking up people on the river and taking them down.

When Rumble and Galio begun to feel a bit more "tanky", we were kind of in a stalemate as we didn't have such coordinated initiations. Ashe's arrow or Orianna's ulti would be perfect initiations but we couldn't time them off. I descided to take initiative and dive in to their carries (Akali or cait) and deal out as much damage as possible until my team finish them off.. After a 1-4 trade and a soon to follow teamfight, the mid tower finaly droped and we steamrolled over their team. The surrender came with 4/1 votes at the 31 min mark.

End game stats where:


Replay at:

Game #13

+12 Elo Gained

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